Dziennik
Dziennik studia
Notatki z pracy Lost in Pixel Studio: jak tworzymy gry, dlaczego potrzebne jest konto, co i kiedy publikujemy.
2026-09-18
Izometryczny pixel art: dlaczego Lone Genesis nie rozmywa pikseli
Every tile is pixel-perfect: no blur, no photo filters. The world stays readable on a phone and on a PC.
2026-09-18
Farming, crafting, zwierzęta i budowanie w Lone Genesis
The first studio game’s systems: fields, benches, eight species, houses piece by piece, and a pixel wardrobe.
2026-09-18
Jak grać w Lone Genesis w przeglądarce
Account, cloud save, procedural world. It opens from the Lost in Pixel Studio site, with no install.
2026-08-27
The start of Lost in Pixel
Why the studio exists, what we stand against, and our first game: Lone Genesis, a free-to-play pixel RPG in the browser.
