Journal
Journal du studio
Notes de travail de Lost in Pixel Studio : comment nous développons les jeux, pourquoi un compte est requis, ce que nous publions et quand.
2026-09-18
Pixel art isométrique : pourquoi Lone Genesis ne floute pas les pixels
Every tile is pixel-perfect: no blur, no photo filters. The world stays readable on a phone and on a PC.
2026-09-18
Farming, crafting, animaux et construction dans Lone Genesis
The first studio game’s systems: fields, benches, eight species, houses piece by piece, and a pixel wardrobe.
2026-09-18
Comment jouer à Lone Genesis dans le navigateur
Account, cloud save, procedural world. It opens from the Lost in Pixel Studio site, with no install.
2026-08-27
The start of Lost in Pixel
Why the studio exists, what we stand against, and our first game: Lone Genesis, a free-to-play pixel RPG in the browser.
