Journal
Studio journal
Work notes from Lost in Pixel Studio: how we develop games, why an account is required, what we publish and when.
2026-09-18
Isometric pixel art: why Lone Genesis never blurs a pixel
Every tile is pixel-perfect: no blur, no photo filters. The world stays readable on a phone and on a PC.
2026-09-18
Farming, crafting, animals and building in Lone Genesis
The first studio game’s systems: fields, benches, eight species, houses piece by piece, and a pixel wardrobe.
2026-09-18
How to play Lone Genesis in the browser
Account, cloud save, procedural world. It opens from the Lost in Pixel Studio site, with no install.
2026-08-27
The start of Lost in Pixel
Why the studio exists, what we stand against, and our first game: Lone Genesis, a free-to-play pixel RPG in the browser.
