Journal
Studio-Journal
Arbeitsnotizen von Lost in Pixel Studio: wie wir Spiele entwickeln, warum ein Konto nötig ist, was wir wann veröffentlichen.
2026-09-18
Isometrische Pixel-Art: warum Lone Genesis Pixel nicht weichzeichnet
Every tile is pixel-perfect: no blur, no photo filters. The world stays readable on a phone and on a PC.
2026-09-18
Farming, Crafting, Tiere und Bauen in Lone Genesis
The first studio game’s systems: fields, benches, eight species, houses piece by piece, and a pixel wardrobe.
2026-09-18
So spielt man Lone Genesis im Browser
Account, cloud save, procedural world. It opens from the Lost in Pixel Studio site, with no install.
2026-08-27
The start of Lost in Pixel
Why the studio exists, what we stand against, and our first game: Lone Genesis, a free-to-play pixel RPG in the browser.
