2026-09-20
Houe, eau, sommeil : comment pousse un champ dans Lone Genesis
In Lone Genesis a field is one grid cell. The hoe does not work on water and does not cover a hole: you till solid ground. The tile stays tilled. Trees do not spawn on it. Animals walk around it. The shovel, if the soil is empty, gives the meadow back.
The watering can marks the day. The rain you see is weather: wetting the crop is your work. When you plant, the soil is dry again. Mixed seeds are not a fresh roll every click: the same cell, on the same world day, always yields the same crop. Wheat, tomato or pumpkin: four sprites, from sprout to fruit. Ripe wheat gives three ears and a seed; tomato two; pumpkin one.
The day advances when you sleep, not while you walk. Only a watered field climbs one stage. In the morning the water is due again. You harvest by hand at the last stage: the soil stays tilled for the next round. Those fields live in the world save, on the account, not in the browser tab.
The watering can marks the day. The rain you see is weather: wetting the crop is your work. When you plant, the soil is dry again. Mixed seeds are not a fresh roll every click: the same cell, on the same world day, always yields the same crop. Wheat, tomato or pumpkin: four sprites, from sprout to fruit. Ripe wheat gives three ears and a seed; tomato two; pumpkin one.
The day advances when you sleep, not while you walk. Only a watered field climbs one stage. In the morning the water is due again. You harvest by hand at the last stage: the soil stays tilled for the next round. Those fields live in the world save, on the account, not in the browser tab.
More from the journal
2026-09-20
Une graine, biomes et chunks : le monde procédural de Lone Genesis
Meadows, woods, hills, desert and lakes come from a number. Chunks open around you; worlds already saved keep the same trees.
2026-09-20
Canvas, téléphone et compte : Lone Genesis dans le navigateur
No install. The world is drawn on a 2D canvas with smoothing off. Progress lives on the server, not in the cache.
2026-09-18
Pixel art isométrique : pourquoi Lone Genesis ne floute pas les pixels
Every tile is pixel-perfect: no blur, no photo filters. The world stays readable on a phone and on a PC.
